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#################################
## Shadows #
##################################
#
#
## Enabled client-side shadows on windows. Note desktop windows
## (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
## unless explicitly requested using the wintypes option.
##
shadow = false
#shadow = true;
#
## The blur radius for shadows, in pixels. (defaults to 12)
## shadow-radius = 12
#shadow-radius = 7;
#
## The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
## shadow-opacity = .75
#
## The left offset for shadows, in pixels. (defaults to -15)
## shadow-offset-x = -15
#shadow-offset-x = -7;
#
## The top offset for shadows, in pixels. (defaults to -15)
## shadow-offset-y = -15
#shadow-offset-y = -7;
#
## Red color value of shadow (0.0 - 1.0, defaults to 0).
## shadow-red = 0
#
## Green color value of shadow (0.0 - 1.0, defaults to 0).
## shadow-green = 0
#
## Blue color value of shadow (0.0 - 1.0, defaults to 0).
## shadow-blue = 0
#
## Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
## shadow-color = "#000000"
#
## Specify a list of conditions of windows that should have no shadow.
##
## examples:
## shadow-exclude = "n:e:Notification";
##
## shadow-exclude = []
#shadow-exclude = [
# "name = 'Notification'",
# "class_g = 'Conky'",
# "class_g ?= 'Notify-osd'",
# "class_g = 'Cairo-clock'",
# "_GTK_FRAME_EXTENTS@:c"
# ];
#
# # Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
# # clip-shadow-above = []
#
# # Specify a X geometry that describes the region in which shadow should not
# # be painted in, such as a dock window region. Use
# # shadow-exclude-reg = "x10+0+0"
# # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
# #
# # shadow-exclude-reg = ""
#
# # Crop shadow of a window fully on a particular Xinerama screen to the screen.
# # xinerama-shadow-crop = false
#
#
# #################################
# # Fading #
# #################################
#
#
# # Fade windows in/out when opening/closing and when opacity changes,
# # unless no-fading-openclose is used.
# # fading = false
fading = true;
#
# # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# # fade-in-step = 0.028
fade-in-step = 0.03;
#
# # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# # fade-out-step = 0.03
fade-out-step = 0.03;
#
# # The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
#
# # Specify a list of conditions of windows that should not be faded.
# # fade-exclude = []
#
# # Do not fade on window open/close.
# # no-fading-openclose = false
#
# # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# # no-fading-destroyed-argb = false
#
#
# #################################
# # Transparency / Opacity #
# #################################
#
#
# # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# # inactive-opacity = 1
# inactive-opacity = 0.8;
#
# # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# # frame-opacity = 1.0
# frame-opacity = 0.7;
#
# # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
# # inactive-opacity-override = true
# inactive-opacity-override = false;
#
# # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# # active-opacity = 1.0
#
# # Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# # inactive-dim = 0.0
#
# # Specify a list of conditions of windows that should never be considered focused.
# # focus-exclude = []
# focus-exclude = [ "class_g = 'Cairo-clock'" ];
#
# # Use fixed inactive dim value, instead of adjusting according to window opacity.
# # inactive-dim-fixed = 1.0
#
# # Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# # like `50:name *= "Firefox"`. picom-trans is recommended over this.
# # Note we don't make any guarantee about possible conflicts with other
# # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# # example:
# # opacity-rule = [ "80:class_g = 'URxvt'" ];
# #
# # opacity-rule = []
#
#
# #################################
# # Corners #
# #################################
#
# # Sets the radius of rounded window corners. When > 0, the compositor will
# # round the corners of windows. Does not interact well with
# # `transparent-clipping`.
# corner-radius = 0
#
# # Exclude conditions for rounded corners.
# rounded-corners-exclude = [
# "window_type = 'dock'",
# "window_type = 'desktop'"
# ];
#
#
# #################################
# # Background-Blurring #
# #################################
#
#
# # Parameters for background blurring, see the *BLUR* section for more information.
# # blur-method =
# # blur-size = 12
# #
# # blur-deviation = false
# #
# # blur-strength = 5
#
# # Blur background of semi-transparent / ARGB windows.
# # Bad in performance, with driver-dependent behavior.
# # The name of the switch may change without prior notifications.
# #
# # blur-background = false
#
# # Blur background of windows when the window frame is not opaque.
# # Implies:
# # blur-background
# # Bad in performance, with driver-dependent behavior. The name may change.
# #
# # blur-background-frame = false
#
#
# # Use fixed blur strength rather than adjusting according to window opacity.
# # blur-background-fixed = false
#
#
# # Specify the blur convolution kernel, with the following format:
# # example:
# # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
# #
# # blur-kern = ""
# blur-kern = "3x3box";
#
#
# # Exclude conditions for background blur.
# # blur-background-exclude = []
# blur-background-exclude = [
# "window_type = 'dock'",
# "window_type = 'desktop'",
# "_GTK_FRAME_EXTENTS@:c"
# ];
#
# #################################
# # General Settings #
# #################################
#
# # Enable remote control via D-Bus. See the man page for more details.
# # dbus = true
#
# # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# # daemon = false
#
# # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# # `xrender` is the default one.
# #
# # backend = "glx"
# backend = "xrender";
#
# # Enable/disable VSync.
# # vsync = false
# vsync = true;
#
# # Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# # dbus = false
#
# # Try to detect WM windows (a non-override-redirect window with no
# # child that has 'WM_STATE') and mark them as active.
# #
# # mark-wmwin-focused = false
# mark-wmwin-focused = true;
#
# # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# # mark-ovredir-focused = false
# mark-ovredir-focused = true;
#
# # Try to detect windows with rounded corners and don't consider them
# # shaped windows. The accuracy is not very high, unfortunately.
# #
# # detect-rounded-corners = false
# detect-rounded-corners = true;
#
# # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
# # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
# #
# # detect-client-opacity = false
# detect-client-opacity = true;
#
# # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# # provided that the WM supports it.
# #
# # use-ewmh-active-win = false
#
# # Unredirect all windows if a full-screen opaque window is detected,
# # to maximize performance for full-screen windows. Known to cause flickering
# # when redirecting/unredirecting windows.
# #
# # unredir-if-possible = false
#
# # Delay before unredirecting the window, in milliseconds. Defaults to 0.
# # unredir-if-possible-delay = 0
#
# # Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# # unredir-if-possible-exclude = []
#
# # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# # in the same group focused at the same time.
# #
# # detect-transient = false
# detect-transient = true;
#
# # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# # group focused at the same time. This usually means windows from the same application
# # will be considered focused or unfocused at the same time.
# # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
# #
# # detect-client-leader = false
#
# # Resize damaged region by a specific number of pixels.
# # A positive value enlarges it while a negative one shrinks it.
# # If the value is positive, those additional pixels will not be actually painted
# # to screen, only used in blur calculation, and such. (Due to technical limitations,
# # with use-damage, those pixels will still be incorrectly painted to screen.)
# # Primarily used to fix the line corruption issues of blur,
# # in which case you should use the blur radius value here
# # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# # with a 5x5 one you use `--resize-damage 2`, and so on).
# # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
# #
# # resize-damage = 1
#
# # Specify a list of conditions of windows that should be painted with inverted color.
# # Resource-hogging, and is not well tested.
# #
# # invert-color-include = []
#
# # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# # Might cause incorrect opacity when rendering transparent content (but never
# # practically happened) and may not work with blur-background.
# # My tests show a 15% performance boost. Recommended.
# #
# # glx-no-stencil = false
#
# # GLX backend: Avoid rebinding pixmap on window damage.
# # Probably could improve performance on rapid window content changes,
# # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# # Recommended if it works.
# #
# # glx-no-rebind-pixmap = false
#
# # Disable the use of damage information.
# # This cause the whole screen to be redrawn everytime, instead of the part of the screen
# # has actually changed. Potentially degrades the performance, but might fix some artifacts.
# # The opposing option is use-damage
# #
# # no-use-damage = false
# use-damage = true;
#
# # Use X Sync fence to sync clients' draw calls, to make sure all draw
# # calls are finished before picom starts drawing. Needed on nvidia-drivers
# # with GLX backend for some users.
# #
# # xrender-sync-fence = false
#
# # GLX backend: Use specified GLSL fragment shader for rendering window contents.
# # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# # in the source tree for examples.
# #
# # glx-fshader-win = ""
#
# # Force all windows to be painted with blending. Useful if you
# # have a glx-fshader-win that could turn opaque pixels transparent.
# #
# # force-win-blend = false
#
# # Do not use EWMH to detect fullscreen windows.
# # Reverts to checking if a window is fullscreen based only on its size and coordinates.
# #
# # no-ewmh-fullscreen = false
#
# # Dimming bright windows so their brightness doesn't exceed this set value.
# # Brightness of a window is estimated by averaging all pixels in the window,
# # so this could comes with a performance hit.
# # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
# #
# # max-brightness = 1.0
#
# # Make transparent windows clip other windows like non-transparent windows do,
# # instead of blending on top of them.
# #
# # transparent-clipping = false
#
# # Set the log level. Possible values are:
# # "trace", "debug", "info", "warn", "error"
# # in increasing level of importance. Case doesn't matter.
# # If using the "TRACE" log level, it's better to log into a file
# # using *--log-file*, since it can generate a huge stream of logs.
# #
# # log-level = "debug"
# log-level = "warn";
#
# # Set the log file.
# # If *--log-file* is never specified, logs will be written to stderr.
# # Otherwise, logs will to written to the given file, though some of the early
# # logs might still be written to the stderr.
# # When setting this option from the config file, it is recommended to use an absolute path.
# #
# # log-file = "/path/to/your/log/file"
#
# # Show all X errors (for debugging)
# # show-all-xerrors = false
#
# # Write process ID to a file.
# # write-pid-path = "/path/to/your/log/file"
#
# # Window type settings
# #
# # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# # "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# # "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# # "tooltip", "notification", "combo", and "dnd".
# #
# # Following per window-type options are available: ::
# #
# # fade, shadow:::
# # Controls window-type-specific shadow and fade settings.
# #
# # opacity:::
# # Controls default opacity of the window type.
# #
# # focus:::
# # Controls whether the window of this type is to be always considered focused.
# # (By default, all window types except "normal" and "dialog" has this on.)
# #
# # full-shadow:::
# # Controls whether shadow is drawn under the parts of the window that you
# # normally won't be able to see. Useful when the window has parts of it
# # transparent, and you want shadows in those areas.
# #
# # clip-shadow-above:::
# # Controls wether shadows that would have been drawn above the window should
# # be clipped. Useful for dock windows that should have no shadow painted on top.
# #
# # redir-ignore:::
# # Controls whether this type of windows should cause screen to become
# # redirected again after been unredirected. If you have unredir-if-possible
# # set, and doesn't want certain window to cause unnecessary screen redirection,
# # you can set this to `true`.
# #
# wintypes:
# {
# tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
# dock = { shadow = false; clip-shadow-above = true; }
# dnd = { shadow = false; }
# popup_menu = { opacity = 0.8; }
# dropdown_menu = { opacity = 0.8; }
# };